revival project: permissions
OOC PREFERENCES
CONTACT METHOD: Discord @ dianna#6806; comments on this post will also work if you need to get in touch with me. I could be convinced to start a Plurk if needed.
THREAD-JACKING: Always welcome!
FOURTH WALLING / CANON PUNCTURE: Please run it by me first, but generally open to both.
BACKTAGGING: Fine by me. I'm a parent of a toddler, so I totally understand needing to play at different speeds.
AVOIDED TOPICS: None at the moment.
PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS
CURRENT CANON POINT: Rukia is taken from the end of Bleach issue 423, "Farewell Swords."
PHYSICAL DESCRIPTION: Rukia is a diminutive 144 cm (4'8.5") tall, of slender build, with shoulder-length jet black hair and gray eyes. Her dress style is simple, functional, and cute. Plenty of cotton one-piece dresses. Age-wise, she looks like a human in her teens, though in reality she's actually well over a hundred years old.
DEMEANOR: Varies depending on who she's with. If she's not incredibly close to a person, she tends to be polite, demure, and a little reserved; her language may come across as rather dated (she is definitely not familiar with modern slang, and so tends to stick out a bit in casual conversation). Once she's warmed up to a person, Rukia becomes a little more blunt and tomboyish if you're rude to her, she's likely to respond in kind.
ABILITIES:
MEDICAL INFORMATION: Rukia is immortal, and although she has a physical manifestation, anyone with medical expertise would be able to observe that she's not quite human. Specifically, healing Rukia would require either familiarity with manipulating spiritual energy and material, or the ability to reverse injury through time manipulation. Some injuries, such as physical trauma, might be able to be treated similarly to a human (e.g. with stitches, applying pressure to any open wounds), but true healing cannot be accomplished with human medicine.
OFFENSIVE SUBJECTS: Even though Rukia has killed herself, she doesn't take killing lightly. If your character is someone who kills without thought or remorse, they probably won't be best friends.
OTHER: Rukia loves bunnies. She has an immense weakness for bunnies. If you have a bunny, she may have a bit of a squealing fit.
IC PERMISSIONS
MENTAL: If the mind-reading or mental coercion depends on the character being human, then Rukia may be probably more challenging to read. Otherwise, feel free to have at it.
MIMICRY: Rukia would hate it, so you should feel free to try. She has faced mimicry in her canon in a fairly traumatizing way, so she may react pretty violently, as a warning.
VIOLENCE: Rukia has superhuman strength and speed, as well as hand-to-hand combat and swordfighting training, so she'd be able to best most humans. Kind of necessary in her line of work. However, she's not a genius, nor is she impervious to magic, so if you have something in mind, let's chat it out!
MAGIC: Feel free to use magic. Rukia does have quick reflexes and some magic-adjacent abilities of her own, but she's not impervious to magic in any way.
DEBATE: Please do!
OTHER / NOTES: None yet.
CONTACT METHOD: Discord @ dianna#6806; comments on this post will also work if you need to get in touch with me. I could be convinced to start a Plurk if needed.
THREAD-JACKING: Always welcome!
FOURTH WALLING / CANON PUNCTURE: Please run it by me first, but generally open to both.
BACKTAGGING: Fine by me. I'm a parent of a toddler, so I totally understand needing to play at different speeds.
AVOIDED TOPICS: None at the moment.
PREFERRED GENDER PRONOUN: she/her
IC CHARACTERISTICS
CURRENT CANON POINT: Rukia is taken from the end of Bleach issue 423, "Farewell Swords."
PHYSICAL DESCRIPTION: Rukia is a diminutive 144 cm (4'8.5") tall, of slender build, with shoulder-length jet black hair and gray eyes. Her dress style is simple, functional, and cute. Plenty of cotton one-piece dresses. Age-wise, she looks like a human in her teens, though in reality she's actually well over a hundred years old.
DEMEANOR: Varies depending on who she's with. If she's not incredibly close to a person, she tends to be polite, demure, and a little reserved; her language may come across as rather dated (she is definitely not familiar with modern slang, and so tends to stick out a bit in casual conversation). Once she's warmed up to a person, Rukia becomes a little more blunt and tomboyish if you're rude to her, she's likely to respond in kind.
ABILITIES:
Rukia is a shinigami, roughly translating to 'death spirit.' Her job is to help maintain the balance and flow between the living world and the afterlife. All shinigami are capable of the categories of skills listed below with training (swordsmanship, spells, hand-to-hand combat, zanpakutou use), and Rukia herself exhibits skills far beyond the average shinigami.
Swordsmanship: Although the majority of her sword-wielding is done in spirit form, Rukia's skill with the weapon extends into her physical form. She's capable of holding her own against skilled swordsmen far greater than herself in stature, and with heightened strength and agility, is capable of besting most regular humans.
Kidou: Roughly translating to 'demon arts,' the majority of Rukia's skill comes in the form of kidou mastery. Consisting of over a hundred spells developed over many centuries, kidou can range in use from binding and barriers (bakudou, 'way of binding') to offensive attacks (hadou, 'way of destruction') and even healing. Rukia graduated top of her class in kidou, capable of casting spells without their incantations while still wielding decent control and power. Additionally, she has a sharp mind for arranging multiple spells in a unique manner, or even using them simultaneously. There also exist forbidden kidou, namely spells that manipulate space, time, or require self-harm to implement; while Rukia hasn't mastered these kidou, she is aware of their existence and could potentially come to learn them in time.
Hakuda: Translating to 'hand-to-hand combat,' Rukia has a fair amount of fighting skill even without the use of weapons. While her greatest strength and agility comes in her spirit form, Rukia's gigai lends her the ability to take on opponents several times her size, and her heightened speed and diminutive size are both often used to Rukia's advantage. She's been known to continue fighting even after having her vital organs impaled with a sword.
Hohou: Translating to 'fast movement,' hohou is the ability to use spiritual power to boost one's speed beyond that which a human can follow. Rukia has shown herself capable of utilizing the technique shunpo, or 'flash step,' which enables her to travel many yards in less than the blink of an eye. Extremely skilled practitioners of hohou are able to travel hundreds of yards in milliseconds, or even faster than the human eye can see; Rukia is not quite that much of an expert, but is still difficult for humans to trail after.
Zanpakutou: Translating to 'soul-cutter sword,' all shinigami possess swords that are honed and forged by their unique spiritual power. Basic abilities of the zanpakutou include purifying souls, passing souls over to Soul Society, serving as a key to unlock the gate between the living world and Soul Society (this ability is rendered moot in the game, barring any special circumstances down the line), and as a regular bladed weapon. All zanpakutou are capable of manifesting as a sentient entity, but are directly linked to their shinigami; Rukia's zanpakutou is named Sode no Shirayuki (sleeved white snow).
Sode no Shirayuki's regular form is that of a katana with a rectangular tsuba and reddish-brown hilt. Its unique abilities are as follows:
- Shikai: Translating to 'initial release,' when Sode no Shirayuki is first enabled beyond its sealed form, it turns entirely white in color and a white ribbon is formed at the pommel. Being an ice-type sword, Sode no Shirayuki's general ability is that of freezing objects, either targeting from a distance or drawing a path of ice through the air. The first technique, Some no Mai: Tsukishiro (First Dance, White Moon), involves drawing a circle with the tip of the blade, causing everything within the circle to freeze, extending as far upward as Rukia's strength allows, forming a pillar of ice — the ice can then be shattered at her command. The second technique, Tsugi no Mai: Hakuren (Next Dance, White Ripple), again involves drawing a circle with the sword, but then requires stabbing the ground four times in a semi-circle, then releasing a strong avalanche of cold air, causing anything in its path to freeze. The third technique, San no Mai: Shirafune (Third Dance, White Sword), gathers the water in the air around her sword to alter the size and shape of her blade; after altering the zanpakutou, the blade is capable of spreading the cold to the immediate area in a trail, darting after the target at Rukia's direction.
- Bankai: Translating to 'final release,' all zanpakutou have a release more powerful than the shikai techniques. Rukia's bankai, Hakka no Togame (White Mist Sentence), begins by creating a pillar of blinding white light up from the ground, stretching as far as the atmosphere will allow. Rukia's core body temperature quickly drops down, hitting a potential low of absolute zero for up to four seconds, and everything within her area of influence (dependent on her power levels at the time) is also frozen, increasingly so given its physical proximity to Rukia.
- Note: Rukia's ability to access her shikai and bankai are heavily dependent on her strength and endurance at the time, and her bankai in particular cannot be accessed indefinitely at any given moment. All of the abilities listed are within her reach when at peak performance.
MEDICAL INFORMATION: Rukia is immortal, and although she has a physical manifestation, anyone with medical expertise would be able to observe that she's not quite human. Specifically, healing Rukia would require either familiarity with manipulating spiritual energy and material, or the ability to reverse injury through time manipulation. Some injuries, such as physical trauma, might be able to be treated similarly to a human (e.g. with stitches, applying pressure to any open wounds), but true healing cannot be accomplished with human medicine.
OFFENSIVE SUBJECTS: Even though Rukia has killed herself, she doesn't take killing lightly. If your character is someone who kills without thought or remorse, they probably won't be best friends.
OTHER: Rukia loves bunnies. She has an immense weakness for bunnies. If you have a bunny, she may have a bit of a squealing fit.
IC PERMISSIONS
MENTAL: If the mind-reading or mental coercion depends on the character being human, then Rukia may be probably more challenging to read. Otherwise, feel free to have at it.
MIMICRY: Rukia would hate it, so you should feel free to try. She has faced mimicry in her canon in a fairly traumatizing way, so she may react pretty violently, as a warning.
VIOLENCE: Rukia has superhuman strength and speed, as well as hand-to-hand combat and swordfighting training, so she'd be able to best most humans. Kind of necessary in her line of work. However, she's not a genius, nor is she impervious to magic, so if you have something in mind, let's chat it out!
MAGIC: Feel free to use magic. Rukia does have quick reflexes and some magic-adjacent abilities of her own, but she's not impervious to magic in any way.
DEBATE: Please do!
OTHER / NOTES: None yet.